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Maps

River War | Flughafen | UrbanTerritory | ctf_Well
MML Church ET | Pool Desu Yo | Desertfortress | Beach
Return to Carnage Canyon 2 | Return to Carnage Canyon | Rhine Bridge 2
Password2 | King of The Hill | Trainyard | Rhine Bridge | Silly CTF


River War River War

Author: Extra (Johnny Hadley)
E-mail: Johnny@endofdaysband.com
Web page: http://www.hadleyplace.com/
Added: August 29th 2003

Description:
The Allies are attempting to destroy the prototype heavy water processing control system. The Axis must guard their prototype heavy water processing control system.

screenshots | download | readme


Flughafen Flughafen

Author: Rikard "Drakir" Lindgren
E-mail: lindgrenrikard@hotmail.com
Web page: http://www.drakir.tk
Added: August 29th 2003

Description:
1945, Southern Germany. Axis forces have developed a very poison gas that they plan on releasing over the enemy by air. Allied forces have found the hiding place and secured the gas, but can they hold it. Safest way to be sure is to destroy the airplane that the Axis forces are planing to use for the gas release.

screenshots | download | readme


UrbanTerritory UrbanTerritory

Author: Arobeuze
E-mail: arobeuze@wanadoo.fr
Web page: http://arobeuze.free.fr/maps/
Added: August 24th 2003

Description:
Little map , 4 vs 4 / or / 5 vs 5 for Enemy Territory
Skill & Frag

screenshots | download | readme


ctf_Well ctf_Well

Author: Trash
E-mail: trash@brock.be
Web page: http://boozze.brock.be/
Added: August 18th 2003

Description:
Try to capture the enemy objectives 3 times.
First team to secure all 3 objectives wins.

screenshots | download | readme


MML Church ET MML Church ET

Author: [MML]Gerbil / zero.Gerbil
E-mail: gerbil@theburrow.co.uk
Web page: http://theburrow.rtcwfiles.com/
Added: August 14th 2003

Description:
It is the Autumn of 1944.
The Axis powers are in retreat - the German War Machine having pushed beyond it's limits. The Italians have already crumbled, and the Allies are pushing north through Italy. The Germans are getting desperate for any means to hold back the enemy. During all this, German scientists become aware of a powerful ancient relic, supposed to hold terrifying powers that would enable them to stop the Allied advance, and destroy them once and for all.

screenshots | download | readme


Pool Desu Yo Pool Desu Yo

Author: Ronald
E-mail: c.vanbeelen@planet.nl
Web page: No web page.
Added: August 11th 2003

Description:
No description.

screenshots | download | readme


Desertfortress Desertfortress (version: beta2)

Author: Lennyballa
E-mail: Lennyballa@hotmail.com
Web page: No web page.
Added: August 15th 2003

Description:
Axis:
You have to destroy the 75mm ammonution storage, located in the Allied Base, at the top left tower. Before you can enter the base, you have to blow up some walls.
Allies:
Your objective is to destroy the communication system of the Axis, wich is located in the center tower of the base. Entering it won't be easy, since you have to blow up objects.

screenshots | download | readme


Beach Beach v1.4

Author: kommando
E-mail: admin@voiseymms.com
Web page: http://voiseymms.com/kommando.htm
Added: August 21th 2003

Description:
The allied must try and capture the forward base and steal the documents and get the documents to the transmitter. The axis must try to stop the allied.

screenshots | download | readme


Return to Carnage Canyon 2 Return to Carnage Canyon 2

Author: Marko
E-mail: mark.reeve@club-internet.fr
Web page: http://markoweb.free.fr
Added: August 5th 2003

Description:
1944: Axis forces have already started their large scale research programs in order to develop nuclear weapons. Their heavy water reactor, located on the norwegian coast needs huge amounts of energy to be set up. The generator producing this energy has been set in the underground basement of a military base which bords a canyon known as 'Carnage Canyon'. Allies are sent over in oder to disable the power generator. The radio equipement of the axis base is also a primary objective since an alert signal would allow HG to send the air forces and bomb the whole area...

Read the readme file to see what new in version 2.

screenshots | download | readme


Return to Carnage Canyon Return to Carnage Canyon

Author: Marko
E-mail: mark.reeve@club-internet.fr
Web page: http://markoweb.free.fr
Added: July 24th 2003

Description:
1944: Axis forces have already started their large scale research programs in order to develop nuclear weapons. Their heavy water reactor, located on the norwegian coast needs huge amounts of energy to be set up. The generator producing this energy has been set in the underground basement of a military base which bords a canyon known as 'Carnage Canyon'. Allies are sent over in oder to disable the power generator. The radio equipement of the axis base is also a primary objective since an alert signal would allow HG to send the air forces and bomb the whole area...

screenshots | download | readme


Rhine Bridge 2 Rhine Bridge 2

Author: Rikard "Drakir" Lindgren
E-mail: lindgrenrikard@hotmail.com
Web page: http://www.drakir.tk
Added: July 22th 2003

Description:
1945, Southern Germany. Allied forces are trying to cross the Rhine river at the last functional bridge. Axis forces are struggling to keep them from crossing, if the Allied forces succed it may be the turning point of the war.

Read the readme file to see whats new in version 2.

screenshots | download | readme


Password2 Password2 (version: beta3)

Author: towofu
E-mail: towofu@nifty.com
Web page: http://towofu.s5.xrea.com/rtcw/
Added: July 20th 2003

Description:
This is a small map, intended for up to 12x12 players. Map has "Password" gimmick, generate random number and player must input correct password to get objective.

Since this is only beta version you cant rate or comment it.

screenshots | download | readme


King of The Hill v2.0 King of The Hill v2.0

Author: Myrkky [based on kothtest by SCDS_reyalP]
E-mail: No mail
Web page: No web page
Added: July 18th 2003

Description:
There is one checkpoint style objective. To win, a team must hold the objective for a certain total amount of time (5 minutes, in this case). The team need not hold the objective continuously, but periods shorter than 10 seconds are not counted. Warnings are displayed as each team approaches the winning time. A click sound is made each time the allies hold the objective for 10 seconds, and a clank sound is made when the axis holds it. Servers running this map should use WOLFMP (Single-Map Objective) game mode.

screenshots | download | readme


Trainyard Trainyard

Author: Marko
E-mail: mark.reeve@club-internet.fr
Web page: http://markoweb.free.fr
Added: July 17th 2003

Description:
This map has been made to have a layout in the style of mp_depot: it's 2 large bases for allies and axis to defend with a forward spawn area half way across the map. Axis control a trainyard on which they are about to transfer toxic gas from a wagon that will be used to make bombs against allied forces. Allies therefore have to destroy the wagon containing gas in the axis trainyard. On their side, Axis have to block the allied progression by blowing the bridge they use to bring their reinforcements.

screenshots | download | readme


Rhine Bridge Rhine Bridge

Author: Rikard "Drakir" Lindgren
E-mail: lindgrenrikard@hotmail.com
Web page: http://www.drakir.tk
Added: July 17th 2003

Description:
1945, Southern Germany. Allied forces are trying to cross the Rhine river at the last functional bridge. Axis forces are struggling to keep them from crossing, if the Allied forces succed it may be the turning point of the war.

screenshots | download | readme


Silly CTF Silly CTF

Author: Lanz (Johan Gustavsson)
E-mail: johanrg@telia.com
Web page: http://www.rtcw-tf.co.uk/gib/
Added: July 17th 2003

Description:
The aim for this map has been to create a fast fun map and not spend time on inventing a new look, it has a classic base feel over it and has been inspired from mp_ctfmultidemo, wich even if it's ugly as hell and just a demonstration of how to implement ctf in rtcw, has a lot of good and fun action for 1on1 play. This map however is aimed for a higher player count, 3 per side is great fun but works well with 2on2 also. So here it is, Silly CTF, hopefully you will find this map a lot of fun to play with up and close battles. Best played without air strikes, artillery strikes and panzerfausts.

screenshots | download | readme