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Maps
River War |
Flughafen |
UrbanTerritory |
ctf_Well
MML Church ET |
Pool Desu Yo |
Desertfortress |
Beach
Return to Carnage Canyon 2 |
Return to Carnage Canyon |
Rhine Bridge 2
Password2 |
King of The Hill |
Trainyard |
Rhine Bridge |
Silly CTF
River War
Author: Extra (Johnny Hadley)
E-mail: Johnny@endofdaysband.com
Web page: http://www.hadleyplace.com/
Added: August 29th 2003
Description:
The Allies are attempting to destroy the prototype heavy water processing control system.
The Axis must guard their prototype heavy water processing control system.
screenshots |
download |
readme
Flughafen
Author: Rikard "Drakir" Lindgren
E-mail: lindgrenrikard@hotmail.com
Web page: http://www.drakir.tk
Added: August 29th 2003
Description:
1945, Southern Germany. Axis forces have developed a very poison gas
that they plan on releasing over the enemy by air. Allied forces have found
the hiding place and secured the gas, but can they hold it. Safest way to be
sure is to destroy the airplane that the Axis forces are planing to use for
the gas release.
screenshots |
download |
readme
UrbanTerritory
Author: Arobeuze
E-mail: arobeuze@wanadoo.fr
Web page: http://arobeuze.free.fr/maps/
Added: August 24th 2003
Description:
Little map , 4 vs 4 / or / 5 vs 5 for Enemy Territory
Skill & Frag
screenshots |
download |
readme
ctf_Well
Author: Trash
E-mail: trash@brock.be
Web page: http://boozze.brock.be/
Added: August 18th 2003
Description:
Try to capture the enemy objectives 3 times.
First team to secure all 3 objectives wins.
screenshots |
download |
readme
MML Church ET
Author: [MML]Gerbil / zero.Gerbil
E-mail: gerbil@theburrow.co.uk
Web page: http://theburrow.rtcwfiles.com/
Added: August 14th 2003
Description:
It is the Autumn of 1944.
The Axis powers are in retreat - the German War Machine having pushed beyond it's limits.
The Italians have already crumbled, and the Allies are pushing north through Italy.
The Germans are getting desperate for any means to hold back the enemy.
During all this, German scientists become aware of a powerful ancient relic, supposed to hold
terrifying powers that would enable them to stop the Allied advance, and destroy them once and for
all.
screenshots |
download |
readme
Pool Desu Yo
Author: Ronald
E-mail: c.vanbeelen@planet.nl
Web page: No web page.
Added: August 11th 2003
Description:
No description.
screenshots |
download |
readme
Desertfortress (version: beta2)
Author: Lennyballa
E-mail: Lennyballa@hotmail.com
Web page: No web page.
Added: August 15th 2003
Description:
Axis:
You have to destroy the 75mm ammonution storage, located in the
Allied Base, at the top left tower. Before you can enter the base,
you have to blow up some walls.
Allies:
Your objective is to destroy the communication system of the Axis,
wich is located in the center tower of the base. Entering it won't
be easy, since you have to blow up objects.
screenshots |
download |
readme
Beach v1.4
Author: kommando
E-mail: admin@voiseymms.com
Web page: http://voiseymms.com/kommando.htm
Added: August 21th 2003
Description:
The allied must try and capture the forward base and steal the documents and get the documents to the transmitter.
The axis must try to stop the allied.
screenshots |
download |
readme
Return to Carnage Canyon 2
Author: Marko
E-mail: mark.reeve@club-internet.fr
Web page: http://markoweb.free.fr
Added: August 5th 2003
Description:
1944: Axis forces have already started their large scale research programs
in order to develop nuclear weapons. Their heavy water reactor, located on the
norwegian coast needs huge amounts of energy to be set up. The generator producing
this energy has been set in the underground basement of a military base which bords
a canyon known as 'Carnage Canyon'. Allies are sent over in oder to disable the power
generator. The radio equipement of the axis base is also a primary objective since
an alert signal would allow HG to send the air forces and bomb the whole area...
Read the readme
file to see what new in version 2.
screenshots |
download |
readme
Return to Carnage Canyon
Author: Marko
E-mail: mark.reeve@club-internet.fr
Web page: http://markoweb.free.fr
Added: July 24th 2003
Description:
1944: Axis forces have already started their large scale research programs
in order to develop nuclear weapons. Their heavy water reactor, located on the
norwegian coast needs huge amounts of energy to be set up. The generator producing
this energy has been set in the underground basement of a military base which bords
a canyon known as 'Carnage Canyon'. Allies are sent over in oder to disable the power
generator. The radio equipement of the axis base is also a primary objective since
an alert signal would allow HG to send the air forces and bomb the whole area...
screenshots |
download |
readme
Rhine Bridge 2
Author: Rikard "Drakir" Lindgren
E-mail: lindgrenrikard@hotmail.com
Web page: http://www.drakir.tk
Added: July 22th 2003
Description:
1945, Southern Germany. Allied forces are trying to cross the Rhine river
at the last functional bridge. Axis forces are struggling to keep them from
crossing, if the Allied forces succed it may be the turning point of the war.
Read the readme file to see whats new in version 2.
screenshots |
download |
readme
Password2 (version: beta3)
Author: towofu
E-mail: towofu@nifty.com
Web page: http://towofu.s5.xrea.com/rtcw/
Added: July 20th 2003
Description:
This is a small map, intended for up to 12x12 players.
Map has "Password" gimmick, generate random number and player
must input correct password to get objective.
Since this is only beta version you cant rate or comment it.
screenshots |
download |
readme
King of The Hill v2.0
Author: Myrkky [based on kothtest by SCDS_reyalP]
E-mail: No mail
Web page: No web page
Added: July 18th 2003
Description:
There is one checkpoint style objective. To win, a team must hold the
objective for a certain total amount of time (5 minutes, in this case). The
team need not hold the objective continuously, but periods shorter than 10
seconds are not counted. Warnings are displayed as each team approaches the
winning time. A click sound is made each time the allies hold the objective
for 10 seconds, and a clank sound is made when the axis holds it.
Servers running this map should use WOLFMP (Single-Map Objective) game mode.
screenshots |
download |
readme
Trainyard
Author: Marko
E-mail: mark.reeve@club-internet.fr
Web page: http://markoweb.free.fr
Added: July 17th 2003
Description:
This map has been made to have a layout in the style of mp_depot: it's 2
large bases for allies and axis to defend with a forward spawn area half way across
the map. Axis control a trainyard on which they are about to transfer toxic gas from a
wagon that will be used to make bombs against allied forces. Allies therefore have to
destroy the wagon containing gas in the axis trainyard. On their side, Axis have to
block the allied progression by blowing the bridge they use to bring their reinforcements.
screenshots |
download |
readme
Rhine Bridge
Author: Rikard "Drakir" Lindgren
E-mail: lindgrenrikard@hotmail.com
Web page: http://www.drakir.tk
Added: July 17th 2003
Description:
1945, Southern Germany. Allied forces are trying to cross the Rhine river
at the last functional bridge. Axis forces are struggling to keep them from
crossing, if the Allied forces succed it may be the turning point of the war.
screenshots |
download |
readme
Silly CTF
Author: Lanz (Johan Gustavsson)
E-mail: johanrg@telia.com
Web page: http://www.rtcw-tf.co.uk/gib/
Added: July 17th 2003
Description:
The aim for this map has been to create a fast fun map and not spend time on inventing
a new look, it has a classic base feel over it and has been inspired from mp_ctfmultidemo,
wich even if it's ugly as hell and just a demonstration of how to implement ctf in rtcw,
has a lot of good and fun action for 1on1 play. This map however is aimed for a higher
player count, 3 per side is great fun but works well with 2on2 also. So here it
is, Silly CTF, hopefully you will find this map a lot of fun to play with up and close
battles. Best played without air strikes, artillery strikes and panzerfausts.
screenshots |
download |
readme
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